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TileSet&TextureRegion: fix error when getting nonexistent tile
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@@ -57,8 +57,9 @@ void TextureRegionEditor::_region_draw() {
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base_tex = obj_styleBox->get_texture();
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else if (atlas_tex.is_valid())
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base_tex = atlas_tex->get_atlas();
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else if (tile_set.is_valid() && selected_tile != -1)
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else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile))
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base_tex = tile_set->tile_get_texture(selected_tile);
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if (base_tex.is_null())
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return;
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@@ -688,10 +689,11 @@ void TextureRegionEditor::_edit_region() {
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texture = obj_styleBox->get_texture();
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else if (atlas_tex.is_valid())
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texture = atlas_tex->get_atlas();
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else if (tile_set.is_valid() && selected_tile != -1)
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else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile))
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texture = tile_set->tile_get_texture(selected_tile);
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if (texture.is_null()) {
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edit_draw->update();
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return;
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}
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@@ -780,6 +782,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
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tile_set = Ref<TileSet>(NULL);
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editor = p_editor;
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undo_redo = editor->get_undo_redo();
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selected_tile = -1;
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snap_step = Vector2(10, 10);
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snap_separation = Vector2(0, 0);
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