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Make is_equal_approx separate for structures

This commit adds exposed behavior for C#
This commit is contained in:
Aaron Franke
2019-10-14 16:33:45 -04:00
parent 1fed266bf5
commit 86922ff70b
31 changed files with 118 additions and 16 deletions

View File

@@ -357,6 +357,11 @@ namespace Godot
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
public bool IsEqualApprox(Transform2D other)
{
return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin);
}
public override int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();