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Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
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@@ -816,7 +816,7 @@ struct _VariantCall {
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VCALL_PTR0R(Basis, get_orthogonal_index);
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VCALL_PTR0R(Basis, orthonormalized);
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VCALL_PTR2R(Basis, slerp);
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VCALL_PTR2R(Basis, is_equal_approx);
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VCALL_PTR2R(Basis, is_equal_approx); // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency.
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VCALL_PTR0R(Basis, get_rotation_quat);
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VCALL_PTR0R(Transform, inverse);
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