You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
This commit is contained in:
@@ -182,6 +182,11 @@ Transform Transform::orthonormalized() const {
|
||||
return _copy;
|
||||
}
|
||||
|
||||
bool Transform::is_equal_approx(const Transform &p_transform) const {
|
||||
|
||||
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
|
||||
}
|
||||
|
||||
bool Transform::operator==(const Transform &p_transform) const {
|
||||
|
||||
return (basis == p_transform.basis && origin == p_transform.origin);
|
||||
|
||||
Reference in New Issue
Block a user