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Make is_equal_approx separate for structures

This commit adds exposed behavior for C#
This commit is contained in:
Aaron Franke
2019-10-14 16:33:45 -04:00
parent 1fed266bf5
commit 86922ff70b
31 changed files with 118 additions and 16 deletions

View File

@@ -106,17 +106,17 @@ Basis Basis::orthonormalized() const {
}
bool Basis::is_orthogonal() const {
Basis id;
Basis identity;
Basis m = (*this) * transposed();
return is_equal_approx(id, m);
return m.is_equal_approx(identity);
}
bool Basis::is_diagonal() const {
return (
Math::is_equal_approx(elements[0][1], 0) && Math::is_equal_approx(elements[0][2], 0) &&
Math::is_equal_approx(elements[1][0], 0) && Math::is_equal_approx(elements[1][2], 0) &&
Math::is_equal_approx(elements[2][0], 0) && Math::is_equal_approx(elements[2][1], 0));
Math::is_zero_approx(elements[0][1]) && Math::is_zero_approx(elements[0][2]) &&
Math::is_zero_approx(elements[1][0]) && Math::is_zero_approx(elements[1][2]) &&
Math::is_zero_approx(elements[2][0]) && Math::is_zero_approx(elements[2][1]));
}
bool Basis::is_rotation() const {
@@ -557,16 +557,9 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
*this = ymat * xmat * zmat;
}
bool Basis::is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon) const {
bool Basis::is_equal_approx(const Basis &p_basis) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon))
return false;
}
}
return true;
return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
}
bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {