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Add multi-threaded NavMesh baking to NavigationServer

Adds multi-threaded NavMesh baking to NavigationServer.
This commit is contained in:
smix8
2023-07-07 15:59:10 +02:00
parent f2acfb1ffc
commit 8686e84b44
11 changed files with 205 additions and 75 deletions

View File

@@ -930,7 +930,7 @@ COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers) {
obstacle->set_avoidance_layers(p_layers);
}
void GodotNavigationServer::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
void GodotNavigationServer::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
#ifndef _3D_DISABLED
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
@@ -942,26 +942,26 @@ void GodotNavigationServer::parse_source_geometry_data(const Ref<NavigationMesh>
#endif // _3D_DISABLED
}
void GodotNavigationServer::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
void GodotNavigationServer::bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
#ifndef _3D_DISABLED
ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData3D.");
if (!p_source_geometry_data->has_data()) {
p_navigation_mesh->clear();
if (p_callback.is_valid()) {
Callable::CallError ce;
Variant result;
p_callback.callp(nullptr, 0, result, ce);
}
return;
}
ERR_FAIL_NULL(NavMeshGenerator3D::get_singleton());
NavMeshGenerator3D::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
#endif // _3D_DISABLED
}
void GodotNavigationServer::bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
#ifndef _3D_DISABLED
ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData3D.");
ERR_FAIL_NULL(NavMeshGenerator3D::get_singleton());
NavMeshGenerator3D::get_singleton()->bake_from_source_geometry_data_async(p_navigation_mesh, p_source_geometry_data, p_callback);
#endif // _3D_DISABLED
}
COMMAND_1(free, RID, p_object) {
if (map_owner.owns(p_object)) {
NavMap *map = map_owner.get_or_null(p_object);
@@ -1093,6 +1093,16 @@ void GodotNavigationServer::process(real_t p_delta_time) {
return;
}
#ifndef _3D_DISABLED
// Sync finished navmesh bakes before doing NavMap updates.
if (navmesh_generator_3d) {
navmesh_generator_3d->sync();
// Finished bakes emit callbacks and users might have reacted to those.
// Flush queue again so users do not have to wait for the next sync.
flush_queries();
}
#endif // _3D_DISABLED
int _new_pm_region_count = 0;
int _new_pm_agent_count = 0;
int _new_pm_link_count = 0;