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Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion. This also changes some debug prints to be printed only when verbose mode is enabled (like in `master`).
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@@ -756,11 +756,11 @@ void ScriptDebuggerRemote::_poll_events() {
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profiler_function_signature_map.clear();
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profiling = true;
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frame_time = 0;
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idle_time = 0;
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process_time = 0;
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physics_time = 0;
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physics_frame_time = 0;
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print_line("PROFILING ALRIGHT!");
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print_verbose("Starting profiling.");
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} else if (command == "stop_profiling") {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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@@ -768,7 +768,7 @@ void ScriptDebuggerRemote::_poll_events() {
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}
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profiling = false;
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_send_profiling_data(false);
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print_line("PROFILING END!");
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print_verbose("Ending profiling.");
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} else if (command == "start_network_profiling") {
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multiplayer->profiling_start();
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profiling_network = true;
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@@ -875,7 +875,7 @@ void ScriptDebuggerRemote::_send_profiling_data(bool p_for_frame) {
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packet_peer_stream->put_var(Engine::get_singleton()->get_idle_frames()); //total frame time
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packet_peer_stream->put_var(frame_time); //total frame time
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packet_peer_stream->put_var(idle_time); //idle frame time
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packet_peer_stream->put_var(process_time); //idle frame time
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packet_peer_stream->put_var(physics_time); //fixed frame time
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packet_peer_stream->put_var(physics_frame_time); //fixed frame time
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@@ -1162,9 +1162,9 @@ void ScriptDebuggerRemote::profiling_end() {
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//ignores this, uses it via connection
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}
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void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
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void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time) {
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frame_time = p_frame_time;
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idle_time = p_idle_time;
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process_time = p_process_time;
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physics_time = p_physics_time;
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physics_frame_time = p_physics_frame_time;
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}
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