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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix npe when registering the sensors.

This commit is contained in:
Fredia Huya-Kouadio
2023-07-19 16:14:45 -07:00
parent 031aa99d31
commit 867fc02551

View File

@@ -88,16 +88,16 @@ class Godot(private val context: Context) : SensorEventListener {
private val mSensorManager: SensorManager by lazy {
requireActivity().getSystemService(Context.SENSOR_SERVICE) as SensorManager
}
private val mAccelerometer: Sensor by lazy {
private val mAccelerometer: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
}
private val mGravity: Sensor by lazy {
private val mGravity: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY)
}
private val mMagnetometer: Sensor by lazy {
private val mMagnetometer: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD)
}
private val mGyroscope: Sensor by lazy {
private val mGyroscope: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
}
private val mClipboard: ClipboardManager by lazy {
@@ -492,10 +492,18 @@ class Godot(private val context: Context) : SensorEventListener {
}
renderView!!.onActivityResumed()
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME)
mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME)
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME)
mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME)
if (mAccelerometer != null) {
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME)
}
if (mGravity != null) {
mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME)
}
if (mMagnetometer != null) {
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME)
}
if (mGyroscope != null) {
mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME)
}
if (useImmersive) {
val window = requireActivity().window
window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or