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doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US.
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Performance" inherits="Object" category="Core" version="3.2">
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<brief_description>
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Exposes performance related data.
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Exposes performance-related data.
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</brief_description>
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<description>
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This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [i]Monitor[/i] tab in the editor's [i]Debugger[/i] panel. By using the [method get_monitor] method of this class, you can access this data from your code. Note that a few of these monitors are only available in debug mode and will always return 0 when used in a release build.
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@@ -16,7 +16,7 @@
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<argument index="0" name="monitor" type="int" enum="Performance.Monitor">
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</argument>
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<description>
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Returns the value of one of the available monitors. You should provide one of this class's constants as the argument, like this:
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Returns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:
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[codeblock]
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print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console
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[/codeblock]
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@@ -25,13 +25,13 @@
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</methods>
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<constants>
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<constant name="TIME_FPS" value="0" enum="Monitor">
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Frames per second.
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Number of frames per second.
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</constant>
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<constant name="TIME_PROCESS" value="1" enum="Monitor">
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Time it took to complete one frame.
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Time it took to complete one frame, in seconds.
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</constant>
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<constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor">
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Time it took to complete one physics frame.
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Time it took to complete one physics frame, in seconds.
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</constant>
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<constant name="MEMORY_STATIC" value="3" enum="Monitor">
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Static memory currently used, in bytes. Not available in release builds.
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@@ -58,6 +58,7 @@
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Number of nodes currently instanced in the scene tree. This also includes the root node.
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</constant>
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<constant name="OBJECT_ORPHAN_NODE_COUNT" value="11" enum="Monitor">
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Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
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</constant>
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<constant name="RENDER_OBJECTS_IN_FRAME" value="12" enum="Monitor">
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3D objects drawn per frame.
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@@ -78,15 +79,16 @@
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Draw calls per frame. 3D only.
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</constant>
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<constant name="RENDER_VIDEO_MEM_USED" value="18" enum="Monitor">
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Video memory used. Includes both texture and vertex memory.
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The amount of video memory used, i.e. texture and vertex memory combined.
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</constant>
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<constant name="RENDER_TEXTURE_MEM_USED" value="19" enum="Monitor">
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Texture memory used.
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The amount of texture memory used.
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</constant>
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<constant name="RENDER_VERTEX_MEM_USED" value="20" enum="Monitor">
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Vertex memory used.
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The amount of vertex memory used.
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</constant>
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<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="21" enum="Monitor">
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Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0.
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</constant>
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<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="22" enum="Monitor">
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Number of active [RigidBody2D] nodes in the game.
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@@ -107,8 +109,10 @@
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Number of islands in the 3D physics engine.
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</constant>
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<constant name="AUDIO_OUTPUT_LATENCY" value="28" enum="Monitor">
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Output latency of the [AudioServer].
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</constant>
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<constant name="MONITOR_MAX" value="29" enum="Monitor">
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Represents the size of the [enum Monitor] enum.
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</constant>
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</constants>
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</class>
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