You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-29 16:16:38 +00:00
doc: Update links to latest documentation after content reorganization
This commit is contained in:
@@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualScriptCustomNodes" inherits="Object" version="4.0">
|
||||
<brief_description>
|
||||
Manages custom nodes for the Visual Script editor.
|
||||
</brief_description>
|
||||
<description>
|
||||
This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="add_custom_node">
|
||||
<return type="void" />
|
||||
<argument index="0" name="name" type="String" />
|
||||
<argument index="1" name="category" type="String" />
|
||||
<argument index="2" name="script" type="Script" />
|
||||
<description>
|
||||
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_custom_node">
|
||||
<return type="void" />
|
||||
<argument index="0" name="name" type="String" />
|
||||
<argument index="1" name="category" type="String" />
|
||||
<description>
|
||||
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<signals>
|
||||
<signal name="custom_nodes_updated">
|
||||
<description>
|
||||
Emitted when a custom Visual Script node is added or removed.
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
</class>
|
||||
Reference in New Issue
Block a user