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Mono/C#: Re-structure API solution and GodotTools post-build target

Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
This commit is contained in:
Ignacio Etcheverry
2019-12-28 19:12:32 +01:00
parent 318c693516
commit 86274b9fc9
72 changed files with 350 additions and 674 deletions

View File

@@ -10,68 +10,13 @@ namespace GodotTools.ProjectEditor
{
private const string CoreApiProjectName = "GodotSharp";
private const string EditorApiProjectName = "GodotSharpEditor";
private const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
private const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";
public static string GenCoreApiProject(string dir, IEnumerable<string> compileItems)
{
string path = Path.Combine(dir, CoreApiProjectName + ".csproj");
ProjectPropertyGroupElement mainGroup;
var root = CreateLibraryProject(CoreApiProjectName, out mainGroup);
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, CoreApiProjectName,
new[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
new[] { "System.Runtime.CompilerServices" });
foreach (var item in compileItems)
{
root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
}
root.Save(path);
return CoreApiProjectGuid;
}
public static string GenEditorApiProject(string dir, string coreApiProjPath, IEnumerable<string> compileItems)
{
string path = Path.Combine(dir, EditorApiProjectName + ".csproj");
ProjectPropertyGroupElement mainGroup;
var root = CreateLibraryProject(EditorApiProjectName, out mainGroup);
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, EditorApiProjectName);
foreach (var item in compileItems)
{
root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
}
var coreApiRef = root.AddItem("ProjectReference", coreApiProjPath.Replace("/", "\\"));
coreApiRef.AddMetadata("Private", "False");
root.Save(path);
return EditorApiProjectGuid;
}
public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
{
string path = Path.Combine(dir, name + ".csproj");
ProjectPropertyGroupElement mainGroup;
var root = CreateLibraryProject(name, out mainGroup);
var root = CreateLibraryProject(name, "Tools", out mainGroup);
mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
@@ -110,7 +55,7 @@ namespace GodotTools.ProjectEditor
return root.GetGuid().ToString().ToUpper();
}
public static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
{
string propertiesDir = Path.Combine(dir, "Properties");
if (!Directory.Exists(propertiesDir))
@@ -138,7 +83,7 @@ namespace GodotTools.ProjectEditor
root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
}
public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup)
public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup)
{
if (string.IsNullOrEmpty(name))
throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
@@ -147,7 +92,7 @@ namespace GodotTools.ProjectEditor
root.DefaultTargets = "Build";
mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("Configuration", "Debug").Condition = " '$(Configuration)' == '' ";
mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' ";
mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
mainGroup.AddProperty("OutputType", "Library");
@@ -184,16 +129,6 @@ namespace GodotTools.ProjectEditor
return root;
}
private static void AddItems(ProjectRootElement elem, string groupName, params string[] items)
{
var group = elem.AddItemGroup();
foreach (var item in items)
{
group.AddItem(groupName, item);
}
}
private const string AssemblyInfoTemplate =
@"using System.Reflection;{0}