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Add typed arrays to GDScript

- Use `Array[type]` for type-hints. e.g.:
  `var array: Array[int] = [1, 2, 3]`
- Array literals are typed if their storage is typed (variable
  asssignment of as argument in function all). Otherwise they are
  untyped.
This commit is contained in:
George Marques
2021-03-09 12:32:35 -03:00
parent 997a8ae9e8
commit 85e316a5d5
12 changed files with 569 additions and 58 deletions

View File

@@ -1310,21 +1310,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
return true; //function exists, call was successful
}
} else {
if (!member->data_type.is_type(p_value)) {
// Try conversion
Callable::CallError ce;
const Variant *value = &p_value;
Variant converted;
Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
members.write[member->index] = converted;
return true;
} else {
return false;
if (member->data_type.has_type) {
if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
// Typed array.
if (p_value.get_type() == Variant::ARRAY) {
return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
} else {
return false;
}
} else if (!member->data_type.is_type(p_value)) {
// Try conversion
Callable::CallError ce;
const Variant *value = &p_value;
Variant converted;
Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
members.write[member->index] = converted;
return true;
} else {
return false;
}
}
} else {
members.write[member->index] = p_value;
}
members.write[member->index] = p_value;
}
return true;
}