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Deprecate ImmediateGeometry
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
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@@ -290,7 +290,9 @@ public:
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FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
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FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
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FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
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FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &)
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FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &)
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FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &)
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FUNC3(mesh_surface_set_material, RID, int, RID)
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FUNC2RC(RID, mesh_surface_get_material, RID, int)
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@@ -333,21 +335,6 @@ public:
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FUNC2(multimesh_set_visible_instances, RID, int)
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FUNC1RC(int, multimesh_get_visible_instances, RID)
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/* IMMEDIATE API */
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FUNCRIDSPLIT(immediate)
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FUNC3(immediate_begin, RID, PrimitiveType, RID)
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FUNC2(immediate_vertex, RID, const Vector3 &)
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FUNC2(immediate_normal, RID, const Vector3 &)
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FUNC2(immediate_tangent, RID, const Plane &)
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FUNC2(immediate_color, RID, const Color &)
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FUNC2(immediate_uv, RID, const Vector2 &)
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FUNC2(immediate_uv2, RID, const Vector2 &)
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FUNC1(immediate_end, RID)
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FUNC1(immediate_clear, RID)
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FUNC2(immediate_set_material, RID, RID)
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FUNC1RC(RID, immediate_get_material, RID)
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/* SKELETON API */
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FUNCRIDSPLIT(skeleton)
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