1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Deprecate ImmediateGeometry

* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
This commit is contained in:
reduz
2021-06-29 22:55:11 -03:00
parent bcd1fc832f
commit 85cf99f28e
32 changed files with 1082 additions and 834 deletions

View File

@@ -34,8 +34,8 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
@@ -60,7 +60,8 @@ class CollisionPolygon3DEditor : public HBoxContainer {
EditorNode *editor;
Panel *panel;
Node3D *node;
ImmediateGeometry3D *imgeom;
Ref<ImmediateMesh> imesh;
MeshInstance3D *imgeom;
MeshInstance3D *pointsm;
Ref<ArrayMesh> m;