1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D

Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.

Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
This commit is contained in:
JFonS
2018-09-27 13:05:57 +02:00
parent f84893f709
commit 85ce4a67ed
26 changed files with 235 additions and 150 deletions

View File

@@ -776,7 +776,7 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
canvas_item->commands.push_back(m);
}
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -786,8 +786,6 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
part->particles = p_particles;
part->texture = p_texture;
part->normal_map = p_normal;
part->h_frames = p_h_frames;
part->v_frames = p_v_frames;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);