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[3.x] Add Quat angle_to method
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@@ -497,6 +497,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Quat, is_normalized);
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VCALL_LOCALMEM1R(Quat, is_equal_approx);
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VCALL_LOCALMEM0R(Quat, inverse);
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VCALL_LOCALMEM1R(Quat, angle_to);
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VCALL_LOCALMEM1R(Quat, dot);
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VCALL_LOCALMEM1R(Quat, xform);
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VCALL_LOCALMEM2R(Quat, slerp);
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@@ -1816,6 +1817,7 @@ void register_variant_methods() {
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ADDFUNC0R(QUAT, BOOL, Quat, is_normalized, varray());
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ADDFUNC1R(QUAT, BOOL, Quat, is_equal_approx, QUAT, "quat", varray());
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ADDFUNC0R(QUAT, QUAT, Quat, inverse, varray());
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ADDFUNC1R(QUAT, REAL, Quat, angle_to, QUAT, "to", varray());
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ADDFUNC1R(QUAT, REAL, Quat, dot, QUAT, "b", varray());
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ADDFUNC1R(QUAT, VECTOR3, Quat, xform, VECTOR3, "v", varray());
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ADDFUNC2R(QUAT, QUAT, Quat, slerp, QUAT, "to", REAL, "weight", varray());
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