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Rename [gs]et_pos to [gs]et_position for Controls

Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
This commit is contained in:
Sergey Pusnei
2017-03-29 11:29:38 -04:00
committed by Rémi Verschelde
parent 1c480698ce
commit 8589ca3903
82 changed files with 330 additions and 330 deletions

View File

@@ -162,16 +162,16 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
//open scene request
Rect2 item_rect = tree->get_item_rect(item, 0);
item_rect.pos.y -= tree->get_scroll().y;
item_rect.pos += tree->get_global_pos();
item_rect.pos += tree->get_global_position();
if (n == get_scene_node()) {
inheritance_menu->set_pos(item_rect.pos + Vector2(0, item_rect.size.y));
inheritance_menu->set_position(item_rect.pos + Vector2(0, item_rect.size.y));
inheritance_menu->set_size(Vector2(item_rect.size.x, 0));
inheritance_menu->popup();
instance_node = n->get_instance_ID();
} else {
instance_menu->set_pos(item_rect.pos + Vector2(0, item_rect.size.y));
instance_menu->set_position(item_rect.pos + Vector2(0, item_rect.size.y));
instance_menu->set_size(Vector2(item_rect.size.x, 0));
if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(n))
instance_menu->set_item_checked(0, true);
@@ -1103,7 +1103,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
if (p_label) {
Label *label = memnew(Label);
label->set_pos(Point2(10, 0));
label->set_position(Point2(10, 0));
label->set_text(TTR("Scene Tree (Nodes):"));
add_child(label);