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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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@@ -156,11 +156,6 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
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}
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}
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bool Mesh::surface_is_softbody_friendly(int p_idx) const {
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const uint32_t surface_format = surface_get_format(p_idx);
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return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
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}
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Vector<Face3> Mesh::get_faces() const {
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_valid()) {
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