1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Merge pull request #95536 from jsjtxietian/rename-alpha-scissor

Fix undefined `alpha_scissor` in standard shader
This commit is contained in:
Rémi Verschelde
2024-08-16 14:35:38 +02:00
3 changed files with 3 additions and 3 deletions

View File

@@ -1871,7 +1871,7 @@ void main() {
alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
if (alpha < alpha_scissor_threshold) {
discard;
}
#endif // !ALPHA_SCISSOR_USED

View File

@@ -2242,7 +2242,7 @@ void fragment_shader(in SceneData scene_data) {
alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
if (alpha < alpha_scissor_threshold) {
discard;
}
#endif // ALPHA_SCISSOR_USED

View File

@@ -1765,7 +1765,7 @@ void main() {
alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
if (alpha < alpha_scissor_threshold) {
discard;
}
#endif // !ALPHA_SCISSOR_USED