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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

-the new shader language seems to work

-shader editor plugin can edit shaders
-code completion in shader editor plugin
This commit is contained in:
Juan Linietsky
2016-10-07 11:31:18 -03:00
parent cf5778e51a
commit 850eaf7ed7
12 changed files with 1317 additions and 499 deletions

View File

@@ -37,8 +37,8 @@
#include "tools/editor/editor_node.h"
#include "tools/editor/property_editor.h"
#include "os/os.h"
#include "servers/visual/shader_types.h"
#if 0
/*** SETTINGS EDITOR ****/
@@ -51,19 +51,14 @@ Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type) {
void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader) {
shader=p_shader;
type=p_type;
_load_theme_settings();
if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
get_text_edit()->set_text(shader->get_light_code());
else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
get_text_edit()->set_text(shader->get_vertex_code());
else
get_text_edit()->set_text(shader->get_fragment_code());
get_text_edit()->set_text(p_shader->get_code());
_line_col_changed();
@@ -104,7 +99,25 @@ void ShaderTextEditor::_load_theme_settings() {
List<String> keywords;
ShaderLanguage::get_keyword_list(type,&keywords);
ShaderLanguage::get_keyword_list(&keywords);
if (shader.is_valid()) {
for(const Map< StringName, Map<StringName,ShaderLanguage::DataType> >::Element *E=ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) {
for (const Map<StringName,ShaderLanguage::DataType>::Element *F=E->get().front();F;F=F->next()) {
keywords.push_back(F->key());
}
}
for(const Set<String>::Element *E =ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) {
keywords.push_back(E->get());
}
}
for(List<String>::Element *E=keywords.front();E;E=E->next()) {
@@ -142,22 +155,34 @@ void ShaderTextEditor::_load_theme_settings() {
}
void ShaderTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) {
print_line("code complete");
ShaderLanguage sl;
String calltip;
Error err = sl.complete(p_code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())),r_options,calltip);
if (calltip!="") {
get_text_edit()->set_code_hint(calltip);
}
}
void ShaderTextEditor::_validate_script() {
String errortxt;
int line,col;
String code=get_text_edit()->get_text();
//List<StringName> params;
//shader->get_param_list(&params);
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
ShaderLanguage sl;
Error err = sl.compile(code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())));
if (err!=OK) {
String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
String error_text="error("+itos(sl.get_error_line())+"): "+sl.get_error_text();
set_error(error_text);
get_text_edit()->set_line_as_marked(line,true);
get_text_edit()->set_line_as_marked(sl.get_error_line(),true);
} else {
for(int i=0;i<get_text_edit()->get_line_count();i++)
@@ -187,9 +212,7 @@ ShaderTextEditor::ShaderTextEditor() {
void ShaderEditor::_menu_option(int p_option) {
ShaderTextEditor *current = tab_container->get_current_tab_control()->cast_to<ShaderTextEditor>();
if (!current)
return;
ShaderTextEditor *current = shader_editor;
switch(p_option) {
case EDIT_UNDO: {
@@ -245,24 +268,11 @@ void ShaderEditor::_menu_option(int p_option) {
}
}
void ShaderEditor::_tab_changed(int p_which) {
ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();
if (shader_editor && is_inside_tree())
shader_editor->get_text_edit()->grab_focus();
ensure_select_current();
}
void ShaderEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
close->set_normal_texture( get_icon("Close","EditorIcons"));
close->set_hover_texture( get_icon("CloseHover","EditorIcons"));
close->set_pressed_texture( get_icon("Close","EditorIcons"));
close->connect("pressed",this,"_close_callback");
}
if (p_what==NOTIFICATION_DRAW) {
@@ -365,57 +375,31 @@ void ShaderEditor::clear() {
void ShaderEditor::_params_changed() {
fragment_editor->_validate_script();
vertex_editor->_validate_script();
light_editor->_validate_script();
shader_editor->_validate_script();
}
void ShaderEditor::_editor_settings_changed() {
vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
vertex_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
vertex_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
fragment_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
fragment_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
light_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
light_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
}
void ShaderEditor::_bind_methods() {
ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);
ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
ObjectTypeDB::bind_method("_close_callback",&ShaderEditor::_close_callback);
ObjectTypeDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders);
// ObjectTypeDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab);
}
@@ -441,16 +425,7 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
shader=p_shader;
if (shader->get_mode()==Shader::MODE_MATERIAL) {
vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
} else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
}
shader_editor->set_edited_shader(p_shader);
//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
// see if already has it
@@ -474,35 +449,21 @@ void ShaderEditor::apply_shaders() {
if (shader.is_valid()) {
shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0);
shader->set_code(shader_editor->get_text_edit()->get_text());
shader->set_edited(true);
}
}
void ShaderEditor::_close_callback() {
hide();
}
ShaderEditor::ShaderEditor() {
tab_container = memnew( TabContainer );
add_child(tab_container);
tab_container->set_area_as_parent_rect();
tab_container->set_begin(Point2(0,0));
//tab_container->set_begin(Point2(0,0));
close = memnew( TextureButton );
close->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,20);
close->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,4);
close->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,2);
add_child(close);
HBoxContainer *hbc = memnew( HBoxContainer);
add_child(hbc);
edit_menu = memnew( MenuButton );
add_child(edit_menu);
hbc->add_child(edit_menu);
edit_menu->set_pos(Point2(5,-1));
edit_menu->set_text(TTR("Edit"));
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD|KEY_Z), EDIT_UNDO);
@@ -517,7 +478,7 @@ ShaderEditor::ShaderEditor() {
search_menu = memnew( MenuButton );
add_child(search_menu);
hbc->add_child(search_menu);
search_menu->set_pos(Point2(38,-1));
search_menu->set_text(TTR("Search"));
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD|KEY_F), SEARCH_FIND);
@@ -530,34 +491,15 @@ ShaderEditor::ShaderEditor() {
search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
tab_container->connect("tab_changed", this,"_tab_changed");
erase_tab_confirm = memnew( ConfirmationDialog );
add_child(erase_tab_confirm);
erase_tab_confirm->connect("confirmed", this,"_close_current_tab");
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
vertex_editor = memnew( ShaderTextEditor );
tab_container->add_child(vertex_editor);
vertex_editor->set_name(TTR("Vertex"));
fragment_editor = memnew( ShaderTextEditor );
tab_container->add_child(fragment_editor);
fragment_editor->set_name(TTR("Fragment"));
light_editor = memnew( ShaderTextEditor );
tab_container->add_child(light_editor);
light_editor->set_name(TTR("Lighting"));
tab_container->set_current_tab(1);
shader_editor = memnew( ShaderTextEditor );
add_child(shader_editor);
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
vertex_editor->connect("script_changed", this,"apply_shaders");
fragment_editor->connect("script_changed", this,"apply_shaders");
light_editor->connect("script_changed", this,"apply_shaders");
shader_editor->connect("script_changed", this,"apply_shaders");
EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
_editor_settings_changed();
@@ -567,15 +509,7 @@ ShaderEditor::ShaderEditor() {
void ShaderEditorPlugin::edit(Object *p_object) {
Shader* s = p_object->cast_to<Shader>();
if (!s || s->cast_to<ShaderGraph>()) {
shader_editor->hide(); //Dont edit ShaderGraph
return;
}
if (_2d && s->get_mode()==Shader::MODE_CANVAS_ITEM)
shader_editor->edit(s);
else if (!_2d && s->get_mode()==Shader::MODE_MATERIAL)
shader_editor->edit(s);
shader_editor->edit(s);
}
@@ -583,24 +517,25 @@ bool ShaderEditorPlugin::handles(Object *p_object) const {
bool handles = true;
Shader *shader=p_object->cast_to<Shader>();
if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
handles = false;
if (handles && _2d)
handles = shader->get_mode()==Shader::MODE_CANVAS_ITEM;
else if (handles && !_2d)
return shader->get_mode()==Shader::MODE_MATERIAL;
//if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
// handles = false;
if (!handles)
shader_editor->hide();
return handles;
return shader!=NULL;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
button->show();
editor->make_bottom_panel_item_visible(shader_editor);
} else {
button->hide();
if (shader_editor->is_visible())
editor->hide_bottom_panel();
shader_editor->apply_shaders();
}
}
@@ -634,19 +569,14 @@ void ShaderEditorPlugin::apply_changes() {
shader_editor->apply_shaders();
}
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
editor=p_node;
shader_editor = memnew( ShaderEditor );
_2d=p_2d;
if (p_2d)
add_control_to_container(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
else
add_control_to_container(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
shader_editor->hide();
shader_editor->set_custom_minimum_size(Size2(0,300));
button=editor->add_bottom_panel_item("Shader",shader_editor);
}
@@ -654,4 +584,4 @@ ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
ShaderEditorPlugin::~ShaderEditorPlugin() {
}
#endif