1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Rename AcceptDialog get_ok() to get_ok_button()

Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
This commit is contained in:
Marcel Admiraal
2020-12-14 18:37:30 +00:00
parent a511a26ad8
commit 8509c8c8fc
51 changed files with 231 additions and 231 deletions

View File

@@ -345,9 +345,9 @@ MultiMeshEditor::MultiMeshEditor() {
populate_amount->set_value(128);
vbc->add_margin_child(TTR("Amount:"), populate_amount);
populate_dialog->get_ok()->set_text(TTR("Populate"));
populate_dialog->get_ok_button()->set_text(TTR("Populate"));
populate_dialog->get_ok()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
std = memnew(SceneTreeDialog);
populate_dialog->add_child(std);
std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));