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More exact picking for canvas editor

This commit is contained in:
Bernhard Liebl
2017-12-27 09:28:02 +01:00
parent 32d8b99bc3
commit 8505871a87
31 changed files with 345 additions and 46 deletions

View File

@@ -612,6 +612,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (Object::cast_to<Viewport>(p_node))
return;
const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
@@ -630,9 +631,12 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
Rect2 rect = c->_edit_get_rect();
Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
Transform2D to_local = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse();
Point2 local_pos = to_local.xform(p_pos);
const real_t local_grab_distance = (to_local.xform(p_pos + Vector2(grab_distance, 0)) - local_pos).length();
Rect2 local_pos_rect = Rect2(local_pos, Vector2(0, 0)).grow(local_grab_distance);
if (rect.has_point(local_pos)) {
if (rect.intersects(local_pos_rect) && c->_edit_is_selected_on_click(local_pos, local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(c);
_SelectResult res;