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Use doubles for time in many other places
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@@ -51,11 +51,11 @@ private:
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bool one_shot;
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int amount;
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float lifetime;
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float pre_process_time;
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double lifetime;
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double pre_process_time;
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float explosiveness_ratio;
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float randomness_ratio;
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float speed_scale;
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double speed_scale;
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Rect2 visibility_rect;
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bool local_coords;
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int fixed_fps;
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@@ -89,32 +89,32 @@ protected:
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public:
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void set_emitting(bool p_emitting);
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void set_amount(int p_amount);
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void set_lifetime(float p_lifetime);
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void set_lifetime(double p_lifetime);
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void set_one_shot(bool p_enable);
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void set_pre_process_time(float p_time);
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void set_pre_process_time(double p_time);
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void set_explosiveness_ratio(float p_ratio);
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void set_randomness_ratio(float p_ratio);
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void set_visibility_rect(const Rect2 &p_visibility_rect);
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void set_use_local_coordinates(bool p_enable);
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void set_process_material(const Ref<Material> &p_material);
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void set_speed_scale(float p_scale);
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void set_collision_base_size(float p_ratio);
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void set_speed_scale(double p_scale);
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void set_collision_base_size(real_t p_ratio);
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void set_trail_enabled(bool p_enabled);
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void set_trail_length(float p_seconds);
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void set_trail_length(double p_seconds);
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void set_trail_sections(int p_sections);
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void set_trail_section_subdivisions(int p_subdivisions);
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bool is_emitting() const;
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int get_amount() const;
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float get_lifetime() const;
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double get_lifetime() const;
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bool get_one_shot() const;
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float get_pre_process_time() const;
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double get_pre_process_time() const;
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float get_explosiveness_ratio() const;
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float get_randomness_ratio() const;
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Rect2 get_visibility_rect() const;
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bool get_use_local_coordinates() const;
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Ref<Material> get_process_material() const;
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float get_speed_scale() const;
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double get_speed_scale() const;
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float get_collision_base_size() const;
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bool is_trail_enabled() const;
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