You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use doubles for time in many other places
This commit is contained in:
@@ -47,7 +47,7 @@ public:
|
||||
|
||||
private:
|
||||
YieldMode yield_mode;
|
||||
float wait_time;
|
||||
double wait_time;
|
||||
|
||||
protected:
|
||||
virtual void _validate_property(PropertyInfo &property) const override;
|
||||
@@ -73,8 +73,8 @@ public:
|
||||
void set_yield_mode(YieldMode p_mode);
|
||||
YieldMode get_yield_mode();
|
||||
|
||||
void set_wait_time(float p_time);
|
||||
float get_wait_time();
|
||||
void set_wait_time(double p_time);
|
||||
double get_wait_time();
|
||||
|
||||
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user