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Use doubles for time in many other places
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@@ -83,14 +83,14 @@ struct DebuggerMarshalls {
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StringName name;
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int sig_id = -1;
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int call_count = 0;
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float self_time = 0;
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float total_time = 0;
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double self_time = 0;
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double total_time = 0;
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};
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// Servers profiler
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struct ServerFunctionInfo {
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StringName name;
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float time = 0;
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double time = 0;
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};
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struct ServerInfo {
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@@ -100,11 +100,11 @@ struct DebuggerMarshalls {
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struct ServersProfilerFrame {
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int frame_number = 0;
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float frame_time = 0;
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float idle_time = 0;
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float physics_time = 0;
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float physics_frame_time = 0;
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float script_time = 0;
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double frame_time = 0;
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double idle_time = 0;
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double physics_time = 0;
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double physics_frame_time = 0;
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double script_time = 0;
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List<ServerInfo> servers;
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Vector<ScriptFunctionInfo> script_functions;
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