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-Added triplanar mapping modes

-Some fixes to shader lang
This commit is contained in:
Juan Linietsky
2017-07-08 08:06:13 -03:00
parent fdcac7be02
commit 84de71872f
7 changed files with 296 additions and 85 deletions

View File

@@ -1357,11 +1357,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },