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Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
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@@ -432,6 +432,9 @@ public:
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FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
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FUNC2(viewport_set_transparent_background, RID, bool)
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FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
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FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
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FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
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FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
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FUNC2(viewport_set_shadow_atlas_size, RID, int)
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@@ -583,9 +586,19 @@ public:
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FUNC3(canvas_set_parent, RID, RID, float)
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FUNC1(canvas_set_disable_scale, bool)
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FUNCRID(canvas_texture)
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FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
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FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float)
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FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
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FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
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FUNCRID(canvas_item)
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FUNC2(canvas_item_set_parent, RID, RID)
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FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
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FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
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FUNC2(canvas_item_set_visible, RID, bool)
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FUNC2(canvas_item_set_light_mask, RID, int)
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@@ -600,23 +613,20 @@ public:
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FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
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FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
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FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
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FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
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FUNC4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float)
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FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
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FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
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FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
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FUNC11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
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FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
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FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
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FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
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FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
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FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
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FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
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FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
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FUNC3(canvas_item_add_multimesh, RID, RID, RID)
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FUNC3(canvas_item_add_particles, RID, RID, RID)
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FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
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FUNC2(canvas_item_add_clip_ignore, RID, bool)
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FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
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@@ -650,7 +660,6 @@ public:
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FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
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FUNC2(canvas_light_set_shadow_enabled, RID, bool)
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FUNC2(canvas_light_set_shadow_buffer_size, RID, int)
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FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
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FUNC2(canvas_light_set_shadow_color, RID, const Color &)
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FUNC2(canvas_light_set_shadow_smooth, RID, float)
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@@ -668,6 +677,8 @@ public:
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FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
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FUNC1(canvas_set_shadow_texture_size, int)
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/* GLOBAL VARIABLES */
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FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
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