1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Fix incorrect parsing of nested nodes when generating the POT

This commit is contained in:
Michael Alexsander
2024-08-12 18:05:58 -03:00
parent 39fc116c5f
commit 84c5403578

View File

@@ -83,9 +83,8 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
int idx_last = atr_owners.size() - 1;
if (idx_last > 0 && !parent_path.begins_with(atr_owners[idx_last].first)) {
// Switch to the previous auto translation owner this was nested in, if that was the case.
// Exit from the current owner nesting into the previous one.
atr_owners.remove_at(idx_last);
idx_last -= 1;
}
if (property == "auto_translate_mode") {
@@ -106,7 +105,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
// If `auto_translate_mode` wasn't found, that means it is set to its default value (`AUTO_TRANSLATE_MODE_INHERIT`).
if (!auto_translate_mode_found) {
int idx_last = atr_owners.size() - 1;
if (idx_last > 0 && atr_owners[idx_last].first == parent_path) {
if (idx_last > 0 && parent_path.begins_with(atr_owners[idx_last].first)) {
auto_translating = atr_owners[idx_last].second;
} else {
atr_owners.push_back(Pair(state->get_node_path(i), true));