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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Improvements and fixes based on Weblate comments

* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
This commit is contained in:
Haoyu Qiu
2023-02-13 11:27:12 +08:00
parent 27b2260460
commit 84aee17901
15 changed files with 22 additions and 14 deletions

View File

@@ -78,7 +78,7 @@ bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
}
} else if (pressed) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set target_position"));
undo_redo->create_action(TTR("Set Target Position"));
undo_redo->add_do_property(node, "target_position", target_position);
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_property(node, "target_position", original_target_position);