1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

SCons: Fix debug_symbols tests after switch to BoolVariable

Bug introduced in #45679.

Fixes part of #45816.
This commit is contained in:
Rémi Verschelde
2021-02-08 08:52:21 +01:00
parent 57e2822a05
commit 849c090343
7 changed files with 12 additions and 12 deletions

View File

@@ -208,7 +208,7 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"] == "yes":
if env["debug_symbols"]:
env.AppendUnique(CCFLAGS=["/Z7"])
env.AppendUnique(LINKFLAGS=["/DEBUG"])
@@ -339,13 +339,13 @@ def configure_mingw(env):
else: # optimize for size
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2"])