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SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679. Fixes part of #45816.
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@@ -18,5 +18,5 @@ common_x11 = [
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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