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SCons: Fix debug_symbols tests after switch to BoolVariable

Bug introduced in #45679.

Fixes part of #45816.
This commit is contained in:
Rémi Verschelde
2021-02-08 08:52:21 +01:00
parent 57e2822a05
commit 849c090343
7 changed files with 12 additions and 12 deletions

View File

@@ -18,5 +18,5 @@ common_x11 = [
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))