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Add animation_selected signal to AnimationPlayerEditor

This commit is contained in:
Silc Renew
2022-10-10 16:45:52 +09:00
parent 880a0177d1
commit 847c783319

View File

@@ -302,6 +302,8 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
_animation_key_editor_seek(timeline_position, false);
emit_signal("animation_selected", current);
}
void AnimationPlayerEditor::_animation_new() {
@@ -1552,6 +1554,8 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;