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Add animation_selected signal to AnimationPlayerEditor
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@@ -302,6 +302,8 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
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AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
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_animation_key_editor_seek(timeline_position, false);
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emit_signal("animation_selected", current);
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}
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void AnimationPlayerEditor::_animation_new() {
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@@ -1552,6 +1554,8 @@ void AnimationPlayerEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
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ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
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ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
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ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
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}
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AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
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