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Change 2d transform snapping from floor to round
Two common problems have emerged as a result of transform snapping: 1) Camera jitter with a camera following a snapped object 2) Pixel gaps between e.g. a platform and a player, where a platform rounds down and a player rounds up Using round seems to greatly reduce problems due to camera jitter. It also may prove better for pixel gaps because pixel art is often designed on a grid, so whole numbers are too expected, which are unstable with floor().
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@@ -100,7 +100,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
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Rect2 rect = ci->get_rect();
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Transform2D xform = ci->xform;
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if (snap_2d_transforms) {
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xform.elements[2] = xform.elements[2].floor();
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xform.elements[2] = xform.elements[2].round();
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}
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xform = p_transform * xform;
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