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Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation.

This commit is contained in:
Juan Linietsky
2017-09-16 12:12:11 -03:00
parent 61e9623ced
commit 844c5e12e6
2 changed files with 23 additions and 11 deletions

View File

@@ -76,18 +76,29 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
} else
camera->set_perspective(get_fov(), get_znear(), get_zfar());
float inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.5);
inertia = MAX(0, inertia);
//when not being manipulated, move softly
float free_orbit_inertia = EDITOR_DEF("editors/3d/free_orbit_inertia", 0.5);
float free_translation_inertia = EDITOR_DEF("editors/3d/free_translation_inertia", 0.5);
//when being manipulated, move more quickly
float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.5);
float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.5);
//determine if being manipulated
bool manipulated = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
Cursor old_camera_cursor = camera_cursor;
camera_cursor = cursor;
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, p_interp_delta * (1 / inertia));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, p_interp_delta * (1 / inertia));
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.0, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.0, p_interp_delta * (1 / orbit_inertia)));
bool disable_interp = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.0, p_interp_delta * (1 / translation_inertia)));
camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.0, p_interp_delta * (1 / translation_inertia)));
if (p_interp_delta == 0 || disable_interp || is_freelook_active()) {
if (p_interp_delta == 0 || is_freelook_active()) {
camera_cursor = cursor;
}