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Use integer types in Image and ImageTexture methods
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
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@@ -161,7 +161,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
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Ref<Image> overlay = previews->get_theme_icon(SNAME("PlayOverlay"), SNAME("EditorIcons"))->get_image();
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Ref<Image> thumbnail = p_image->get_image();
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thumbnail = thumbnail->duplicate();
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Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
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Point2i overlay_pos = Point2i((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
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// Overlay and thumbnail need the same format for `blend_rect` to work.
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thumbnail->convert(Image::FORMAT_RGBA8);
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