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Use integer types in Image and ImageTexture methods

- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
This commit is contained in:
FireForge
2022-07-09 15:43:34 -05:00
parent abe8b88702
commit 84431bd782
14 changed files with 67 additions and 67 deletions

View File

@@ -132,8 +132,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
Size2 icon_size = autoplay_img->get_size();
autoplay_reset_img.instantiate();
autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
autoplay_reset_icon.instantiate();
autoplay_reset_icon->set_image(autoplay_reset_img);
}