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Core motion for Godot 2.x (based on PR 7127)

This commit is contained in:
BastiaanOlij
2017-03-09 21:46:38 +11:00
parent 50c6a6d9b1
commit 8436a34305
9 changed files with 121 additions and 60 deletions

View File

@@ -247,6 +247,12 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_
emit_signal("joy_connection_changed", p_idx, p_connected);
};
Vector3 InputDefault::get_gravity() {
_THREAD_SAFE_METHOD_
return gravity;
}
Vector3 InputDefault::get_accelerometer() {
_THREAD_SAFE_METHOD_
@@ -376,6 +382,14 @@ void InputDefault::stop_joy_vibration(int p_device) {
joy_vibration[p_device] = vibration;
}
void InputDefault::set_gravity(const Vector3& p_gravity) {
_THREAD_SAFE_METHOD_
gravity=p_gravity;
}
void InputDefault::set_accelerometer(const Vector3& p_accel) {
_THREAD_SAFE_METHOD_