1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #96819 from clayjohn/GLES3-instance-uniforms

Implement instance uniforms in Compatibility renderer
This commit is contained in:
Clay John
2024-10-07 13:41:47 -06:00
committed by GitHub
5 changed files with 6 additions and 6 deletions

View File

@@ -951,7 +951,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
} else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
//instance variable, index it as such
code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + "u)";
code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
} else {
//regular uniform, index from UBO
@@ -1051,7 +1051,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
} else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
//instance variable, index it as such
code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + "u)";
code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
} else {
//regular uniform, index from UBO