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Use FlowContainer to handle toolbar overflow more gracefully
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@@ -712,11 +712,10 @@ private:
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void _update_camera_override_button(bool p_game_running);
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void _update_camera_override_viewport(Object *p_viewport);
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HBoxContainer *hbc_menu;
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// Used for secondary menu items which are displayed depending on the currently selected node
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// (such as MeshInstance's "Mesh" menu).
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PanelContainer *context_menu_container;
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HBoxContainer *hbc_context_menu;
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PanelContainer *context_menu_panel = nullptr;
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HBoxContainer *context_menu_hbox = nullptr;
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void _generate_selection_boxes();
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UndoRedo *undo_redo;
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