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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

[3.2] Android: Keyboard modifier and arrow key support

This commit is contained in:
thebestnom
2020-11-01 01:09:09 +02:00
parent adf2dabbde
commit 8405f1225e
5 changed files with 94 additions and 28 deletions

View File

@@ -46,8 +46,10 @@
#include "net_socket_android.h"
#include <android/input.h>
#include <core/os/keyboard.h>
#include <dlfcn.h>
#include "android_keys_utils.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
@@ -364,11 +366,61 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
}
}
void OS_Android::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) const {
ev->set_shift(shift_mem);
ev->set_alt(alt_mem);
ev->set_metakey(meta_mem);
ev->set_control(control_mem);
}
void OS_Android::process_event(Ref<InputEvent> p_event) {
input->parse_input_event(p_event);
}
void OS_Android::process_key_event(int p_scancode, int p_unicode_char, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instance();
int val = p_unicode_char;
unsigned int scancode = android_get_keysym(p_scancode);
switch (scancode) {
case KEY_SHIFT: {
shift_mem = p_pressed;
} break;
case KEY_ALT: {
alt_mem = p_pressed;
} break;
case KEY_CONTROL: {
control_mem = p_pressed;
} break;
case KEY_META: {
meta_mem = p_pressed;
} break;
}
ev->set_scancode(scancode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);
_set_key_modifier_state(ev);
if (val == '\n') {
ev->set_scancode(KEY_ENTER);
} else if (val == 61448) {
ev->set_scancode(KEY_BACKSPACE);
ev->set_unicode(KEY_BACKSPACE);
} else if (val == 61453) {
ev->set_scancode(KEY_ENTER);
ev->set_unicode(KEY_ENTER);
} else if (p_scancode == 4) {
main_loop_request_go_back();
}
input->parse_input_event(ev);
}
void OS_Android::process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
switch (p_event) {
@@ -488,6 +540,7 @@ void OS_Android::process_hover(int p_type, Point2 p_pos) {
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
@@ -504,6 +557,7 @@ void OS_Android::process_mouse_event(int event_action, int event_android_buttons
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
@@ -519,6 +573,7 @@ void OS_Android::process_mouse_event(int event_action, int event_android_buttons
case AMOTION_EVENT_ACTION_MOVE: {
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
@@ -529,6 +584,7 @@ void OS_Android::process_mouse_event(int event_action, int event_android_buttons
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(true);
@@ -564,6 +620,7 @@ void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos)
int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(event_button_mask != 0);
@@ -576,6 +633,7 @@ void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos)
void OS_Android::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
input->parse_input_event(ev);