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Add godot_string_unicode_str to GDnative

This commit is contained in:
Emmanuel Leblond
2017-04-17 15:26:22 +02:00
parent 95fe6b5d8c
commit 8400de76a7
2 changed files with 6 additions and 0 deletions

View File

@@ -80,6 +80,11 @@ const char GDAPI *godot_string_c_str(const godot_string *p_str) {
return s->utf8().get_data();
}
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
return s->c_str();
}
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;

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@@ -53,6 +53,7 @@ void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_stri
wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
const char GDAPI *godot_string_c_str(const godot_string *p_str);
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str);
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);