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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Ability to visually debug geometry visually:

-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
This commit is contained in:
Juan Linietsky
2015-09-20 13:03:46 -03:00
106 changed files with 2025 additions and 445 deletions

View File

@@ -77,11 +77,11 @@ public:
virtual int get_device_count() const { return show_run?1:0; };
virtual String get_device_name(int p_device) const { return "Run in Browser"; }
virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; }
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "html"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@@ -198,7 +198,7 @@ struct JSExportData {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_template;
@@ -309,10 +309,10 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
}
Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformJavaScript::run(int p_device, int p_flags) {
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html";
Error err = export_project(path,true,"");
Error err = export_project(path,true,p_flags);
if (err)
return err;