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SCons: Expand NoCache coverage
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@@ -79,12 +79,12 @@ if lib_arch_dir != "":
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lib_tools_dir = ""
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lib_tools_dir = ""
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out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
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out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
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env_android.Command(out_dir + "/libgodot_android.so", lib, Move("$TARGET", "$SOURCE"))
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env_android.CommandNoCache(out_dir + "/libgodot_android.so", lib, Move("$TARGET", "$SOURCE"))
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stl_lib_path = (
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stl_lib_path = (
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str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
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str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
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)
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)
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env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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env_android.CommandNoCache(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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def generate_apk(target, source, env):
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def generate_apk(target, source, env):
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gradle_process = []
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gradle_process = []
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@@ -112,6 +112,4 @@ if lib_arch_dir != "":
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)
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)
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if env["generate_apk"]:
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if env["generate_apk"]:
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generate_apk_command = env_android.Command("generate_apk", [], generate_apk)
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env_android.AlwaysBuild(env_android.CommandNoCache("generate_apk", lib, env.Run(generate_apk)))
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command = env_android.AlwaysBuild(generate_apk_command)
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env_android.Depends(command, [lib])
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@@ -97,9 +97,9 @@ def combine_libs(target=None, source=None, env=None):
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)
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)
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combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
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combine_command = env_ios.CommandNoCache(
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"#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], env.Run(combine_libs)
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)
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if env["generate_bundle"]:
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if env["generate_bundle"]:
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generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
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env.AlwaysBuild(env.CommandNoCache("generate_bundle", combine_command, env.Run(generate_bundle)))
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command = env.AlwaysBuild(generate_bundle_command)
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env.Depends(command, [combine_command])
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@@ -144,6 +144,4 @@ if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, env.Run(platform_macos_builders.make_debug_macos))
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env.AddPostAction(prog, env.Run(platform_macos_builders.make_debug_macos))
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if env["generate_bundle"]:
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if env["generate_bundle"]:
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generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
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env.AlwaysBuild(env.CommandNoCache("generate_bundle", prog, env.Run(generate_bundle)))
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command = env.AlwaysBuild(generate_bundle_command)
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env.Depends(command, [prog])
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@@ -86,7 +86,7 @@ if env["dlink_enabled"]:
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sys_env["LINKFLAGS"].remove("-fvisibility=hidden")
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sys_env["LINKFLAGS"].remove("-fvisibility=hidden")
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# The main emscripten runtime, with exported standard libraries.
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# The main emscripten runtime, with exported standard libraries.
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sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
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sys = sys_env.add_program(build_targets, ["web_runtime.cpp"])
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# The side library, containing all Godot code.
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# The side library, containing all Godot code.
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wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
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wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
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@@ -94,7 +94,7 @@ if env["dlink_enabled"]:
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else:
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else:
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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sys_env.Append(LIBS=["idbfs.js"])
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build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
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build = sys_env.add_program(build_targets, web_files + ["web_runtime.cpp"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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@@ -114,7 +114,9 @@ wrap_list = [
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build[0],
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build[0],
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js_engine,
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js_engine,
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]
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]
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js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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js_wrapped = env.NoCache(
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env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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)
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# 0 - unwrapped js file (use wrapped one instead)
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# 0 - unwrapped js file (use wrapped one instead)
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# 1 - wasm file
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# 1 - wasm file
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@@ -102,12 +102,14 @@ def create_template_zip(env, js, wasm, side):
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in_files.append("#misc/dist/html/offline-export.html")
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in_files.append("#misc/dist/html/offline-export.html")
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out_files.append(zip_dir.File("godot.offline.html"))
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out_files.append(zip_dir.File("godot.offline.html"))
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zip_files = env.InstallAs(out_files, in_files)
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zip_files = env.NoCache(env.InstallAs(out_files, in_files))
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env.Zip(
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env.NoCache(
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"#bin/godot",
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env.Zip(
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zip_files,
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"#bin/godot",
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ZIPROOT=zip_dir,
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zip_files,
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ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
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ZIPROOT=zip_dir,
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ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
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)
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)
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)
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@@ -112,7 +112,7 @@ if env["d3d12"]:
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# Whether these are loaded from arch-specific directory or not has to be known at build time.
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# Whether these are loaded from arch-specific directory or not has to be known at build time.
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target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
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target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
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for dll in agility_dlls:
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for dll in agility_dlls:
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env.Command(
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env.CommandNoCache(
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target_dir + "/" + dll,
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target_dir + "/" + dll,
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env["agility_sdk_path"] + "/build/native/bin/" + agility_arch_subdir + "/" + dll,
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env["agility_sdk_path"] + "/build/native/bin/" + agility_arch_subdir + "/" + dll,
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Copy("$TARGET", "$SOURCE"),
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Copy("$TARGET", "$SOURCE"),
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@@ -121,7 +121,7 @@ if env["d3d12"]:
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# PIX
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# PIX
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if env["use_pix"]:
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if env["use_pix"]:
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pix_dll = "WinPixEventRuntime.dll"
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pix_dll = "WinPixEventRuntime.dll"
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env.Command(
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env.CommandNoCache(
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"#bin/" + pix_dll,
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"#bin/" + pix_dll,
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env["pix_path"] + "/bin/" + dxc_arch_subdir + "/" + pix_dll,
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env["pix_path"] + "/bin/" + dxc_arch_subdir + "/" + pix_dll,
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Copy("$TARGET", "$SOURCE"),
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Copy("$TARGET", "$SOURCE"),
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