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TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
(cherry picked from commit a1b903066e)
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@@ -662,11 +662,15 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
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// Check if the tile variation is the same
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// Check if the tile variation is the same
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Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
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if (ids.size() == 1 && ids[0] == prev_id) {
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if (ids.size() == 1 && ids[0] == prev_id) {
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int current = manual_palette->get_current();
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int current = manual_palette->get_current();
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Vector2 position = manual_palette->get_item_metadata(current);
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if (current == -1) {
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if (prev_position == position) {
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// Same ID, no variation selected, nothing to change
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return PoolVector<Vector2>();
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}
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Vector2 prev_autotile_coord = node->get_cell_autotile_coord(p_start.x, p_start.y);
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Vector2 autotile_coord = manual_palette->get_item_metadata(current);
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if (autotile_coord == prev_autotile_coord) {
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// Same ID and variation, nothing to change
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// Same ID and variation, nothing to change
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return PoolVector<Vector2>();
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return PoolVector<Vector2>();
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}
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}
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