You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits: -c81ec6f26d: "Exposes capture methods to AudioServer, variable renames for consistency, added documentation." -47c558b98a: "Expose audio callbacks as signals." -dabaa11b3c: "Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings." Some documentation improvements were kept for pre-existing methods. See rationale for reverting these changes in #30468.
This commit is contained in:
@@ -342,8 +342,8 @@ Error AudioDriverWASAPI::init_render_device(bool reinit) {
|
||||
// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
|
||||
samples_in.resize(buffer_frames * channels);
|
||||
|
||||
capture_position = 0;
|
||||
capture_size = 0;
|
||||
input_position = 0;
|
||||
input_size = 0;
|
||||
|
||||
print_verbose("WASAPI: detected " + itos(channels) + " channels");
|
||||
print_verbose("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
|
||||
@@ -362,7 +362,7 @@ Error AudioDriverWASAPI::init_capture_device(bool reinit) {
|
||||
HRESULT hr = audio_input.audio_client->GetBufferSize(&max_frames);
|
||||
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
|
||||
|
||||
capture_buffer_init(max_frames);
|
||||
input_buffer_init(max_frames);
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -715,8 +715,8 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
|
||||
}
|
||||
}
|
||||
|
||||
ad->capture_buffer_write(l);
|
||||
ad->capture_buffer_write(r);
|
||||
ad->input_buffer_write(l);
|
||||
ad->input_buffer_write(r);
|
||||
}
|
||||
|
||||
read_frames += num_frames_available;
|
||||
|
||||
Reference in New Issue
Block a user