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Add ability to use custom script templates.
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
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@@ -564,6 +564,8 @@ public:
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virtual void get_comment_delimiters(List<String> *p_delimiters) const;
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virtual void get_string_delimiters(List<String> *p_delimiters) const;
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virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
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virtual bool is_using_templates();
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virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
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virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
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virtual Script *create_script() const;
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virtual bool has_named_classes() const;
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