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Fix visual shader node expression undo/redo for set_size and expression

This commit is contained in:
Yuri Roubinsky
2020-10-15 14:47:27 +03:00
parent e927f54170
commit 8351266117
2 changed files with 54 additions and 33 deletions

View File

@@ -73,6 +73,7 @@ private:
VBoxContainer *preview_box;
LineEdit *uniform_name;
OptionButton *const_op;
CodeEdit *expression_edit;
};
Ref<VisualShader> visual_shader;
@@ -91,6 +92,7 @@ public:
void register_uniform_name(int p_id, LineEdit *p_uniform_name);
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@@ -110,6 +112,7 @@ public:
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_constant(VisualShader::Type p_type, int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
void update_node_size(int p_node_id);
VisualShader::Type get_shader_type() const;