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GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
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@@ -2221,7 +2221,7 @@ Error FBXDocument::_parse_fbx_state(Ref<FBXState> p_state, const String &p_searc
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ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
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/* CREATE SKELETONS */
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err = SkinTool::_create_skeletons(p_state->unique_names, p_state->skins, p_state->nodes, p_state->skeleton3d_to_fbx_skeleton, p_state->skeletons, p_state->scene_nodes);
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err = SkinTool::_create_skeletons(p_state->unique_names, p_state->skins, p_state->nodes, p_state->skeleton3d_to_fbx_skeleton, p_state->skeletons, p_state->scene_nodes, _naming_version);
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ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
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/* CREATE SKINS */
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