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Add option to have viewport render into supplied texture
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@@ -554,6 +554,7 @@ public:
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virtual RID render_target_create() = 0;
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virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
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virtual RID render_target_get_texture(RID p_render_target) const = 0;
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virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
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virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
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virtual bool render_target_was_used(RID p_render_target) = 0;
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virtual void render_target_clear_used(RID p_render_target) = 0;
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@@ -1101,7 +1102,7 @@ public:
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virtual void initialize() = 0;
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virtual void begin_frame(double frame_step) = 0;
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virtual void set_current_render_target(RID p_render_target) = 0;
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virtual void restore_render_target() = 0;
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virtual void restore_render_target(bool p_3d) = 0;
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virtual void clear_render_target(const Color &p_color) = 0;
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virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
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virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0;
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