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[HTML5] Properly set canvas size during setup.

It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).

(cherry picked from commit 3f059b90d6)
This commit is contained in:
Fabio Alessandrelli
2021-03-09 23:37:34 +01:00
committed by Rémi Verschelde
parent 8feb53e509
commit 82b900bdda

View File

@@ -908,6 +908,7 @@ const GodotDisplay = {
canvas.style.left = 0;
break;
}
GodotDisplayScreen.updateSize();
if (p_fullscreen) {
GodotDisplayScreen.requestFullscreen();
}